// guide
Bug Tracking for Game Developers
Game bugs aren't software bugs. They need different tools.
A null pointer exception in a web app and a physics glitch that launches the player into orbit are both “bugs,” but they need completely different tracking. Game bugs are visual, unpredictable, platform-specific, and often impossible to reproduce without exact steps. Your bug tracker needs to understand that.
Why spreadsheets and Trello fail for game bugs
Most indie teams track bugs in a spreadsheet or as Trello cards. This works for the first 10 bugs. By bug #50, you're losing track of severity, you can't filter by platform, and there's no link between the bug and the task that introduced it.
- No severity system. “Player falls through the world” and “button color slightly off” both sit in the same column.
- No reproduction steps. Someone writes “physics broken” and three people waste an hour trying to figure out what that means.
- No platform tracking. A bug on Switch might not exist on PC. Without platform tags, your PC developer wastes time investigating a Switch-only issue.
- No connection to tasks. When a task introduces a bug, there should be a direct link so the developer has context.
What game dev bug tracking needs
Severity levels that mean something
Game bugs need at least four severity levels: critical (game crashes, data loss, blocks progression),high (major gameplay impact, visible to all players), medium (noticeable but workable), and low (cosmetic, polish). This lets you focus on ship-blocking bugs first and polish bugs last.
Reproduction steps as a first-class field
“How to reproduce” isn't optional — it's the most important field on a bug report. If your QA tester, producer, or community member can't describe exact steps, the developer can't fix it. Your bug tracker should make repro steps prominent and required, not hidden in a description field.
Screenshot and reference support
Game bugs are visual. A screenshot of a character T-posing through a wall tells you more than three paragraphs of description. Your bug tracker needs to surface images, not bury them in attachments.
Status workflow for QA
Game bugs flow differently than tasks: open, fixing, in review, QA, resolved. The QA step matters — someone other than the developer who fixed it needs to verify the fix. A bug tracker without a QA status means fixes go unverified.
How Questlog handles bug tracking
Questlog has a dedicated bug board, separate from the task board. Bugs have their own data model:
- Severity: Critical, high, medium, low — with visual indicators so critical bugs stand out immediately
- Reproduction steps: Dedicated field, visible on the bug card
- Linked task: Connect a bug to the task that introduced it for full context
- Status flow: Open, fixing, in review, QA, resolved, blocked, cut
- Assignees: Assign to one or more team members
- Comments: Discuss the bug with @mentions and notifications
Bugs show on the project dashboard alongside tasks, so you always know your bug count relative to milestone progress.
When to use a dedicated bug tracker vs tasks
Use tasks for planned work — features, content, polish items. Use bugs for unplanned work — things that are broken and need to be fixed. Keeping them separate means your task board shows your roadmap, and your bug board shows your technical debt. Both feed into milestone burndown so you see the full picture.